Stan Nes: On Hutts and Huttese

We’ve noticed that a number of offworlders, especially tourists and other members of the leisure class, have some difficulty understanding how important Hutts really are. In fact (though it strains our imagination to consider the possibility), some travelers to our beloved city hail from places where Hutts and Huttese are unknown, or at least extremely exotic.

As you are now most certainly within the Hutt sphere of influence during your stay on Tat0oine (and probably before and after, if you only knew), you would definitely benefit from a quick course in Hutts.

  • Hutts are extremely resistant to blaster fire, corrosives, gasses and asphyxiation, blunt impact, claws, teeth, mandibles, proboscis penetration, and pretty much anything else. They’re a little sensitive to radiation and the cold, so – hypothetically speaking — weapons based on such things would work best. Not that anyone would ever wish harm to befall a Hutt, of course…
  • …and one of the many reasons for this is the fact that killing a Hutt is, in most cases, suicide. It earns you a Hutt death mark…and Hutts are extremely clannish, resourceful, and tend to hold a grudge as long as they live — which, by the way, is about ten centuries on average, though accidents do tend to happen to the more ambitious. For those of you with a metaphysical perspective, trying to escape a Hutt is a great way to find out how small the universe really is.